harry7557558/spirula-studio — 1,766 Stars
Self-contained photo/video to Gaussian splat and textured mesh workflow, with Vulkan and CUDA backends.
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About This Repo#
harry7557558/spirula-studio — 1,766 ⭐ | C++
Spirula Studio documents camera reconstruction, Gaussian splat training and textured-mesh export in a self-contained app. A suitable Vulkan-compatible GPU and processing time are required; consult the platform release and backend instructions.
Sources and Scope#
Footage is the author-published hero promo and README, not an independently run reconstruction, memory, speed or quality test. No observed input-photo comparison is depicted. Quality, speed, compatibility and memory figures inside the author promo are project claims, not our measurements.
- Repository and workflow: https://github.com/harry7557558/spirula-studio
- Author hero asset: https://spirula.studio/assets/video/spirula-studio-hero.webp?md5=0ff79909f5c779509664da20b9f9dd61
- Dataset credits from README: Garage by Simon Bethke (CC BY-SA 4.0); Flight Systems and Control Lab at UTIAS; MegaDepth-X; Mip-NeRF 360.
Narration#
Want a 3D scene from your photos without assembling three toolchains? Try Spirula Studio. It combines camera reconstruction, splat training, and meshing in one app. Start with photos or video, then export a textured mesh. Download a release for your platform. You’ll need a compatible Vulkan GPU and time to process. Save it for your next scan.